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The Weaver Courts are our unique take on the archetype of the elusive, ranged skirmisher. Unlike traditional ranged units, members of this faction don’t rely solely on firepower to claim victory—instead, they introduce an entirely new combo-building dynamic to the game.
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Far to the west of the Hundred Kingdoms, beyond the Cairngall Range to the north and the Bitter Sea to the south, lies a primeval land, where the calls of exotic birds and the ceaseless rustle of leaves mark the edge of man’s domain. Deep within these lands, known to its inhabitants as the Faerann, the Weaver Courts, ancient cousins of the Spires, hold sway. Split into four seasonal Courts—Spring, Summer, Autumn, and Winter—the Weavers revere their innate gift of Life Binding, using it to shape almost every aspect of their culture and viewing Eä as a divine gift, taking their duty to nurture and protect it with the utmost seriousness.
How they play
The Weaver Courts are our unique take on the archetype of the elusive, ranged skirmisher. Unlike traditional ranged units, members of this faction don’t rely solely on firepower to claim victory—instead, they introduce an entirely new combo-building dynamic to the game. For the Weaver Courts, ranged attacks aren’t their primary source of damage. Instead, they serve as powerful enablers, applying statuses to enemy regiments while fast-moving melee allies close in to exploit their foes’ misfortune and complete the combo. Like the planting of a seed, Weaver regiments apply a universal Mark that—depending on Faction Rules, Supremacies, or Spells—can grow into a variety of effects. Plan your round carefully—your strategy has the potential to blossom into success or wither away in failure!
Ships within 48 hours · Estimated delivery Jun 24 - Jun 29
US$40
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